#include "StopRealtimePlay.h"
#include "NetworkCommonFunction.h"
#include "ProtocalIdentifier.h"

StopRealtimePlay::StopRealtimePlay():
SenderCommand(GetProtocalIdentifier("StopRealtimePlay"))
{
	
}

void StopRealtimePlay::constructCommandData(QByteArray& commandData)
{
	unsigned long commandCode = m_CommandType;
	unsigned long commandLength = 0;

	commandData.append(FBtoNetworkCharP(commandCode), sizeof(commandCode));
	commandData.append(FBtoNetworkCharP(commandLength), sizeof(commandLength));
}